Prof. Zhihan Lv is IEEE Senior Member, British Computer Society Fellow and ACM Distinguished Speaker. He is currently a Professor of Qingdao University, China. He has been an Assistant Professor at Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences from 2012 to 2016. He received his Ph.D. from Paris7 University and Ocean University of China in 2012. He worked in CNRS (France) as Research Engineer, Umea University/ KTH Royal Institute of Technology (Sweden) as Postdoc Research Fellow, Fundacion FIVAN (Spain) as Experienced Researcher, University College London (UK) as Research Associate, University of Barcelona (Spain) as Postdoc. He was a Marie Curie Fellow in European Union's Seventh Framework Program LANPERCEPT. His research mainly focuses on Virtual Reality, Internet of Things, Multimedia, Serious Game, HCI, Big data. He has contributed 300+ papers in the related fields on journals such as IEEE TII, IEEE TITS, IEEE TFS, IEEE TSMC, IEEE TETC, IEEE TBD, IEEE/ACM TCBB, IEEE TNSE, IEEE TVT, IEEE TCSS, IEEE JSAC, IEEE JSTSP, IEEE COMMAG, IEEE Network, IEEE IOTJ, ACM TOMM, ACM TOIT, ACM TIST, and conferences such as ACM MM, ACM CHI, ACM Siggraph, ICCV, IEEE Virtual Reality. He has more than 20 ESI highly cited papers and 6 ESI hot papers.
Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment that immerses users into the environment. Virtual reality technology is the use of real-life data, electronic signals generated by computer technology, combined with various output devices to make it into a phenomenon that people can feel, these phenomena can be real objects in reality It can also be a substance that we can't see with the naked eye, which is expressed through a three-dimensional model. Because these phenomena are not what we can see directly, but the real world simulated by computer technology, it is called virtual reality. In my research, I studied the application of virtual reality in geographic informatics, molecular biology, and neurorehabilitation, and developed some augmented reality interaction technologies. Finally, I introduced the research of Hash geocoding and blockchain in virtual reality geographic information system.